Mantic Games Kings of War Armada is the game of Fantasy Naval Battles. As soon as I hear 'fantasy' and 'naval' - I immediately think of sea monsters. Of course there is the "Hunt the Kraken" scenario - but where are the sea monsters? In the world of Pannithor, there is even a Kings of War faction based around ocean dwelling creatures.
Well the long wait is over, and the Trident Realm of Neritica is finally here to defend their watery homes from the dry land invaders! I am especially excited for this release, as my current Kings of War army is a Trident Realm army - The Trident Realm of R'lyeh.
The fleet was released the week of Adepticon, and sold out the first day of the convention. I had pre-ordered mine, and added in two crazy boxes as well (have to get that free shipping). Of course that meant it didn't get to me until a full week after Adepticon.
Like all Armada fleets (ok, Kingdoms of Men only has a card pack - you have to source your own ships) the Trident Realm comes in four boxes. First is the Starter set.
Lastly are the Tidal Terrors - these are the equivalent of flyers. They are similar to flyers in that they can't take objectives nor can they be normally attacked - but instead of flying over to attack (and be attacked), they instead grapple enemy ships and will stay attached until killed (or the controlling player decides to let them go). They don't stop the grappled ship, but do de-buff them as long as they are attached.
I have been running "Learn to Play" events for Armada since it came out at conventions (mainly Origins and Gencon, but this year also at Little Wars). I wanted to have these available for that (which is in just a couple of weeks now), so with the aid of Army Painter speed paints (I have been using this type of paint (mainly the Citadel Contrast Paints Gore-Grunta Fur for hulls, Snakebite Leather for decks and Skeleton Horde for sails) for all of my Armada ships, so it came naturally.
I used Gravelord Grey on all the armor, then later drybrushed it with Greedy Gold. This didn't work quite as well as I had hoped (the gold did not show up well against the highlighted spots), until I did a second drybrush of Greedy Gold - and this added to the high spots really making them pop.
For my demo, it will be the three models from the starter box - which come to 114 points. I've been trying to standardize at 120 points - so I'm thinking of giving Armored Scales to all three ships (reducing the damage from any normal shooting attack by 2 (to a minimum of 1)) since while they are harder to hit (partially submerged rule), they also only have weapons on the front - so can't ever 'cross the T'.
Because it is all fun and games . . .