It is Halloween, the most iconic time of the year to watch scary movies. One of the scariest I remember is the 1982 classic Poltergeist
Really, I just wanted that classic line - it really was creepy then. Of course I'm talking about Mantic's new game, The Walking Dead: All Out War.
The kickstarter is now shipping (which means at least two weeks before it gets here) - I'm not expecting it quickly because Mantic shipped me a demo copy of the retail version on September 19th, and it took 5 weeks to finally arrive on October 25th. And they wonder why we call it snail mail.
While there are already many unboxing videos out there, as you might guess I prefer the written word and pictures - if anything so you can peruse at your leisure. So if you want non-moving pictures of what comes in the box you are in the right place!
I do find it a little disappointing when Mantic does not include a joke in the copywrite text. I did not originally realize they did this, but once I found out I look for it on every package. Being a licensed property they may have not been allowed to do it here, which is, to me, the only acceptable reason why the box does not have one.
|open the lid|
The nice thing about the tray is it makes it much harder to mispack the minis, as you can easily see an empty spot. It also protects them from warping in storage and delivery. The tray may be a bit unwieldy for play however ( I almost never keep these trays in my board games - instead putting dice and pieces in zip lock bags and tossing the tray in the recycle bin.)
I'm not thrilled about the black 50-50 die - in the playtest and demos I've done some things just become too difficult ( i.e. frustrating for the player) - especially the 50℅ chance you CANNOT cross a barrier - is it really THAT hard?
A couple (the pair of white dice) were stuck together and took a bit of putting to get loose ( I've heard about this happening for other people as well).
|beneath the tray|
|Quick start rules|
|counters 1 front|
|counters 1 back|
|counters 2 front|
|counters 2 back|
|Walker and event cards|
|Equipment and supply cards|
Of course what everyone really wants to see are the miniatures. And I'll get to them. But I have to get this off my chest first.
The game needs more survivor choices in the main box. It is fairly disappointing to have 4 pretty much unknown survivors with Rick and Carl. And it just breaks the whole theme to go Rick against Carl - in fact Rick even has a special rule about Carl!
There simply needs to have more variety and numbers. Yes, the first expansion and boosters add eight more survivors, which can give you more variety, but the eight new ones are all basically on the same side. The scenarios in the expansion may help (though from people who have received their kickstarter - several of the scenarios require survivors that are not yet available (2 for Glen, who won't be out until the phase II shipments, for example., but should be in the base game.
I've read the comics ( well up to #158), and I realize there are not a lot of antagonists before Woodbury - but that expansion is still quite a ways out. Throwing in more survivors, both from "the group" and their enemies will only allow people to customize their groups much more, giving much more variety and more replayability. I think the kickstarter edition may do that, but the retail version seems to fall short.
Ok, on to the miniatures. First are Rick and Carl. I really think the quality of these is excellent - quite a lot of detail for single piece 'gaming' miniatures. Carl's hat does make it difficult to see his face, but that is to be expected. Some people during the kickstarter were complaining that they seemed 'chunky' - especially Michonne. I see it as a stylistic difference, and I like it. Especially when I've had some miniatures in Mars Attacks break because the legs were just too thin.
|Rick and Carl|
I can see all the people lined up to get these figures :-). I did not realize that they didn't show up until issue 75 even - so way after the governor and his entire crew. They are some nice models though (and for a plastic mini who is about to get eaten, Liam has nice buns :-) ).
|Derek and Liam|
|Patrick and Sandra|
|and even more Walkers|
What the game lacks are
2) more survivors
The addition of both of these would greatly increase the replay factor of the game - as it is you barely have enough models to make two 100 pt teams - it would be nice to be able to make several different 100 pt teams that could play against each other out of the box. A good example of this is Deadzone 2nd edition - the box set comes with more than enough miniatures on each side to make a variety of teams to try, and starter boxes do as well.
Perhaps the kickstarter version will be better since it includes a lot more survivors and walkers. We'll have to see if Royal Mail takes five weeks to deliver that too.
Because it is all fun and games . . .