Dungeon Saga Origins : Legendary Edition, pt 1

The kickstarter for Dungeon Saga: Origins has been shipping (and being received) all over.  So of course I wanted to show you what is all in the box.

I recently started working from home full time, so it was really tough to get see the mail had arrived, and I opened this big box to reveal the Legendary Edition and Ultimate Pledge Extras boxes, but not be able to do anything with them for the rest of the day.


The box is huge - probably the size of the Hellboy Kickstarter.  With nice gold embossing making it look extra fancy.



Opening this, first there was a small punchboard of tokens, sitting on top of an ad to Terrain Crate.

Then the quickstart guide - to get you started quickly

Beneath that was - an empty tray.  Apparently this is for whatever you need it for - I am figuring it is a way to keep the cards / tokens for the three expansions in the box.  I'm not sure if it is big enough to hold the plastic terrain for the scenarios.

Beneath that is a tray of miniatures.  These are so much improved from the first Dungeon Saga, where they just came in loose bags.  Form fitted trays to make sure they come with very little warping, and a way to store them nicely once they are painted.  Each try also has a clear plastic lid for it to help keep things in place even if the box gets turned over.  These trays each have bit of a round cutout in them that matches the cover, so you can't put the wrong cover on a tray.  For this that doesn't really matter, as all of the covers (except for the large tray at the bottom) are the same EXECPT for these indents.

This has monsters for the base game (undead) and goblins for the first expansion

Then a second, packed tray of minis.  Some more goblins, twilight kin, abyssal dwarfs, and adventurers.

Below that was the custom artwork for the series - the box cover and the covers for the three expansions included.


Then a shrink wrapped set of boards / tokens

Under these you can see the booklets for the rules and the five adventures (the base game, the three expansions, and a special one just for the legendary (kickstarter) edition.


Under these are more punch boards for tokens / terrain.  These are for the expansions - if you look carefully you can see the color of the punch board matches the colors of the books - so Green for Glimmer of Gold (Goblins), Brown for Daughters of Doom (Abyssal Dwarfs) and purple for Twilight Kin (Mirrors of Malice).  The final one has no new tokens, but uses them from all the other exansions.



Once these are removed (and the foam packing square) you can then see the final, deeper tray.  This contains the larger models and cards.


Underneath the player / boss cards is extra storage and the dice


The other cards are broken into 5 packs.  One is the base game, then one for each expansion, and a final deck of the kickstarter exclusive cards.  Each of these card sets are marked with a symbol to indicate which set they cam from.


Opening some of the various packs then.  The art pieces are really nice (though I don't really know what I'm going to do with them (however I keep old expansion boxes (they are really good boxes) for games because of the artwork anyway, and these take up much less room).


The are four base player cards ,and 8 boss cards (2 per adventure)


Then there are the Kickstarter exclusive hero / boss cards.  This has 6 additional adventurers, and the two bosses for the Darkness Under Dyr adventure.


Rather than having a bunch of different tiles that have to be placed for each scenario, this instead uses large 2 sided boards with halls and rooms on them.  By placing terrain and doors in different locations, as well as changing the orientation and placement of the boards with each other you have more than enough different area to adventure through, with much less set up time required for each one.

There are three base board, then one more for each of the 3 expansions.


One drawback to these is they use a turquoise color for the halls, which I wonder how recognizable that is for anyone who has problems seeing colors.  I've also found that when the map is laid out and terrain, monsters, etc. are placed, it is more difficult to see the color and tell what is a room, what is a corridor, and especially where they connect to each other.  However each of the areas has a white border around them, and the edges of the board where corridors can meet DO NOT have white borders.

Then there is the sheet of tokens - these go with the smaller punchboard of tokens at the top of the box.


Ok, so all that is left is the miniatures.  And for that you'll have to come back next week dear reader.    This is already late, and next Monday is Christmas day, so I'll have that post go up automagically while I enjoy the holiday with my grandkids.

Because it is all fun and games . . .

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