With the most recent release, everything in the latest expansion "Seas Aflame" is now out (well, except they do not have flyers for Kingdoms of Men - I know Mantic is not planning on making ships for this faction (using the Black Seas ships from Warlord), but I don't expect Warlord to actually make flyers for them. This would just be one blister after all). Yes, that means the Northern Alliance / Varangur have arrived.
This is an interesting release, as they use the same ships, but have different fleet rules and upgrades. So lets take a look!
As in most previous releases, the resin spruelettes are numbered based on the army (or fleet in this case), model and the spruelette for the model. I'm not 100% sure what R48 stands for (is this the 48th resin set?), but the snekja is model 024, and had three spruelettes - hull and two sails (and the triangular sail has a catapult on it as well).
At Origins and Gencon, starting last year, I have been running Learn to Play: Armada events (to go along with the ones I run for Kings of War and Vanguard). I try to have as many choices for players as I can, so I decided to do BOTH a Northern Alliance and a Varangur fleet.
Since they use the same ships, it simply meant picking up and painting two starters. When I did the fleet lists, the starters come to 110 points. While these two fleets have different fleet rules, I didn't feel like they would give enough difference in play style for new players, so I actually added the unique items (Ice Naiad Ensnarers for the NA, and Sons of Korgaan and Infernal Runes for the Varangur). This with Glide and Retribution will hopefully make them feel a bit different.
I wanted to paint them similar but different, so I did blue stripes on the sails and roofs, with silver highlights for the NA, and red with brass for the Varangur. Since it was a long holiday weekend, I pulled out the speed paints and got the two starters painted up. (Well the bases aren't done, but the next step (adding water effects for the waves) will take about a day to dry.
So even though I don't have the semi-assembled Snekja, I do have two painted ones.
Finally in the starter box is the large ship, as Serpent. This one has four small sails that go on the sides - similar to what the twilight-kin use. It also has two larger sails
It took me a while to figure out what the 'bow' was on spruelette 06 - and eventually I found that it was horns on a gun that fit into a small notch in the aft of the ship.
I like the design where it has the sea serpent head on the bow, but also the spine and bones on the deck and aft as well. Gives a bit of the feeling it was made from the bones of a huge sea serpent.
If you actually want to play with either of these fleets, you will of course want the other parts of the release - the first is the Booster box (no, I do not have these painted up yet (they are sitting with the Elf and Salamander fleets, as well as the Dwarf fliers, to be finished when I have the spare time)).
Then comes the Skeld - which has the oars rule and actual oars.
Of course, unless you are playing Twilight Kin, you have an extra-large ship, and most of them include a named unique ship. The same here - but now we have the cards / parts for unique ships for both fleets. The Busse is the base XL ship.
The hull is split into two pieces. This allows for three different bows to fit - from the pictures it looked to me like there where just different figureheads, but the entire bow is different.
Tower and 'building' on the aft of the ship
The chimera is in three pieces - the body and the wings
So my fleets are almost set for Gencon in four short weeks. I am doing 4 Learn to Play: Armada sessions (every day at noon) and all but 1 ticket are already sold. However I plan to have room for 8 players (not the six listed), so will have space for people with generic tickets if you want to try one of these new (or any of the 10 released fleets).
Because it is all fun and games . . .
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