Sometimes Bigger is Better

Giant Robot Hellboy offers a totally new experience for solo play in Hellboy: The Board Game. This massive, stompy robot doesn’t need the help of agents. Instead, you must divide your action cubes between different System Cards. Make sure you plan ahead because you don’t want to destroy everything and end up swinging into thin air! Or end up spending too much time defending when there are no enemies.

Find out more about Giant Robot Hellboy over on the blog.

For each Giant Robot Hellboy sold, 10% of the proceeds will be donated to World Central Kitchen–the same charity Mike Mignola has been raising money for with his charity auctions during the COVID-19 outbreak. World Central Kitchen has served more than 10 million meals to students, families in need, seniors, and frontline healthcare heroes in North America and Spain during the pandemic.

Ok, so that is the official description (from the Mantic website) - but how about the actual model?  These have been shipping out, so of course I picked one up.


There are nine cards included with the model, two with rules for using him in the board game, and sever more that make up the player 'card' for him.

The top two of the player card both have (the same) artwork from Mike Mignola on them, of Giant Robot Hellboy.


The other five represent the various systems for the robot - each of which has it's own damage track, and if they fill it up, they are then flipped over to show the 'damaged' side.  If all five are flipped over, then GRH is knocked out and you lose the game.


On to the actual model.  This is done in the same high quality resin as we have come to expect from Mantic.  The base is in two parts, and easily goes together once you trim off the vents.




GRH himself comes in six pieces - the main body (with head and legs)


the arms

and the fins (or are they wings) and tail

There was no issue at all putting him together, everything fits very will and is fairly obvious where it goes.  The only thing is to make sure you dry fit the fins to make sure you put them on the correct sides (the 'pins' on them only fit on one side each, so it isn't hard).


A really nice display piece - but (of course) I was curious how it compared to the 'normal' hellboy


Yep, definitely giant.  Though honestly it couldn't be to true scale, as it is stepping on buildings (to in true scale the 'normal' hellboy should only be the size of one of the windows on the left building.)

I also wondered how he stacked up against the big monsters in the game.  Of course, one of the first is a Giant from the Wild Hunt Expansion.


A pretty nice comparison - except in game terms.  GRH has a couple of special size based rules.  He takes up the space of 3 characters.  He can attack any other figure that also takes up the space of 3 or more figures from an adjacent area (and can be attacked by the same).  Cool - except the giant only takes up the space of 2 characters (same with Kriegaffe the giant ape).  So in games terms they just aren't compatible.

The other big monsters in the original set and kickstarter DO take up enough space though.

The Giant Frog Monster doesn't quite match him (yes, I have actually started painting some of my hellboy models - I have all the frog monsters done!)  (I did have a deadline to get two copies of the base miniatures done by Origins (and Gencon) - but with those both cancelled my enthusiasm for painting got a bit cancelled as well :-( ).


The Tentacles of Sadu-Hem are also a decent size for him.


Then the Conqueror Worm is even more massive


And St. Leonards's Wyrm is also a good match.


I haven't yet tried the solo rules to use him.  Since he is the ONLY agent used when using him, my initial read of the rules make me wonder if he will be tough enough to make it through (since each system only has three spots for damage), but I'll have to actually play him to find out.

Because it is all fun and games . . .

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