Thanks to our German friends over at http://www.brueckenkopf-online.com/, there are some questions about AoS answered. You can see the whole post here (if you can read German that is). However the most relevant part I've stolen below:
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An official representitive was Forgeworld answering questions directly, and not shying away from the hard ones. Need to know about the future of points in AoS? Here are the answers.
Now I find it interesting that it is Forgeworld, not GW directly, answering these. However it has also been Forgeworld that has been at Adepticon and Gencon lately - so maybe they are the 'public' face to GW anymore.
I want to add in my own theories here though. To me, the idea behind AoS is to be able to copyright EVERYTHING - so anything that was generic before - Elves for example - are now proprietary - Aelfs. Plus any new models will be designed such they they aren't generic anymore, but fit their specific image. I can completely understand and accept this. Their game, their toys. And the company is there to sell models - it does make it harder to sell models when you can use other peoples models for your game.
If AoS succeeds and revitalizes their fantasy sales - good for them. I believe they have a contingency plan however. If AoS falls on it's face, crashes and burns and, goes up like a lead balloon then there is a plan. They will then issue a new rulebook that while the names will be changed, will have rules earily similar to 40K. I seem them doing what Privateer Press did, and have a separate but 100% compatible game with 40K. They have two brands, but they are one game. So you 40K / Fantasy becomes like WarmaHordes - two games that are essentially different facets of the same. They will do this by factions, not existing races as well. So the new game will have Chaos, Death, Destruction and Order.
They came out with a new version of 40K after only what - 9 months? - when the players protested so hard against it. Time will tell.
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An official representitive was Forgeworld answering questions directly, and not shying away from the hard ones. Need to know about the future of points in AoS? Here are the answers.
thanks to a reader for sending this in.
Shared via Luca Pinsuti
Shared via Luca Pinsuti
“GW had a guy camped out at the Forge World open day whos entire job was to answer questions and talk to people about Age of Sigmar. His entire job is to go to shows and talk to people about the new game. For the first time I think ever they’re taking Age of Sigmar to Gencon, Comic Con, all the major wargames conventions in Europe etc. They’re throwing a considerable amount of money at putting this in front of new audiences who have never played fantasy before. He was also brutally honest and didn’t dodge any questions and answered everything he could. I’ll start with the negative stuff first.
This is it. There categorically will not be a ‘9th’ edition of fantasy. Age of Sigmar is the only thing fantasy related GW will do for the considerable future.
He acknowledges that the ‘funny’ rules are rather silly and don’t make for a great intro to the system for new people. His response was that the armies in the box set don’t have the silly rules. They’re there as kind of a celebration and final send off of the old warhammer armies, and he said you might notice the new armies don’t have the stupid noises or imaginary friends.This is deliberate, its designed that you’ll only generally play the old stuff with your mates since it’s a bit embarassing to play in a public place.
The new races will look different to the old ones. Ooruks will not look the same as the orcs we currently have. As such, when they get round to releasing Ooruks, the old models will cease production. He did say that you can still use your old models as ooruks, but you won’t be able to buy normal orc boys again.
There will never be points values.
On to the slightly positive stuff then.
They are going to fully support all modes of play, and will be releasing rules to balance armies against each other. There will be narrative campaigns where your forces are picked for you for specific missions, and there will be a system for tournament players to balance lists that isn’t based on model count. He did not know the specifics of this, but said it is definitely coming.
They are going to fully support all modes of play, and will be releasing rules to balance armies against each other. There will be narrative campaigns where your forces are picked for you for specific missions, and there will be a system for tournament players to balance lists that isn’t based on model count. He did not know the specifics of this, but said it is definitely coming.
The rules will always be free. He said that they are very very aware that fantasy had a massive buy in for someone to get started, as such the game was designed with the ability to play it with one box of models. There will be army books, but every rule in them will be available, for free, online. The books will just have extra background info and scenarios.
GW really are trying harder than they ever have before to make this work. If you’re at one of the shows go and talk to them. They want to talk to you about this, but especially they want your feedback on it. As he said, this is totally uncharted territory for them and they are totally open to rules revisions as they go.
I forgot probably the best/worst bit. I asked him if he knew that it was possible to win the game first turn with the screaming bell/fateweaver thing. ‘Thats deliberate’ he said. ‘You can do whatever you want in this game, but if you do stuff like that you probably wont have many people to play against.
--------------------------------------------------------------------------------------------------------------------------Now I find it interesting that it is Forgeworld, not GW directly, answering these. However it has also been Forgeworld that has been at Adepticon and Gencon lately - so maybe they are the 'public' face to GW anymore.
I want to add in my own theories here though. To me, the idea behind AoS is to be able to copyright EVERYTHING - so anything that was generic before - Elves for example - are now proprietary - Aelfs. Plus any new models will be designed such they they aren't generic anymore, but fit their specific image. I can completely understand and accept this. Their game, their toys. And the company is there to sell models - it does make it harder to sell models when you can use other peoples models for your game.
If AoS succeeds and revitalizes their fantasy sales - good for them. I believe they have a contingency plan however. If AoS falls on it's face, crashes and burns and, goes up like a lead balloon then there is a plan. They will then issue a new rulebook that while the names will be changed, will have rules earily similar to 40K. I seem them doing what Privateer Press did, and have a separate but 100% compatible game with 40K. They have two brands, but they are one game. So you 40K / Fantasy becomes like WarmaHordes - two games that are essentially different facets of the same. They will do this by factions, not existing races as well. So the new game will have Chaos, Death, Destruction and Order.
They came out with a new version of 40K after only what - 9 months? - when the players protested so hard against it. Time will tell.
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