Monday, November 30, 2015

New Empires

So I'm trying to come up with an idea for this weeks blog entry.  I've got no hobby stuff right now (yes, I've been horribly lazy since Gencon).  I've go no new models as I still have not gotten anything from Dungeon Saga.

It then occurs to me that Uncharted Empires has officially been released, and even though I don't have a hard copy yet, I do have the Mantic Digital PDF version, and I can talk about that.  Except I already did back in September - Off Into Uncharted Territory.  However I guess I can give a bit more information now that the super-secret lists are not so secret anymore.

The book
So for the seven 'known' lists descriptions, check out my previous post.  But now I can finally talk about the two secret lists.  I've actually known about them for quite some time, as I was invited to be one of the playtesters for them.

Trident Realm of Neritica

Naiads, for both Forces of Nature and Trident Realms of Neritica
When The Lost were rescued by Brave Kyron, those of the sea fled to the oceans to escape his brothers evil curse.  It took centuries, but the fishmen slowly emerged from hiding and began to explore the new world.  As have so often been requested across the interwebs, the fishmen have arrived to battle for the fate of Mantica.

As an army rule, the trident realms units all have 'Ensnare' (unless otherwise indicated on their specific unit entry).  So the slippery fish-men are more difficult to hit when charged to the front.  

The trident realms share some units with the Forces of Nature - specifically Naiads (both the Ensnarers and Heartpiercers and Wyrmriders) and both types of Water Elementals.  But these are not the only troops available.  Thuuls are described as a bizarre blend of haflings and octopus (so yes, you can now have a unit of squid headed Cthulu-esque creatures in an army!).  Placoderms are De 6+ armored fishmen with spears and tridents given them the "Phalanx" rule.  

Riverguard are flying amphibians (though slower than other flyers, with only Sp 6), and Nokken are a regenerating, vanguarding unit with a breath attack.

Depth Horrors are standard large infantry, while Tidal Swarm are the irregular units made up of the smallest of sea creatures.  Gigas are giant crabs that are another large infantry unit.  Unlike most though, they are only height 1, but make up for this with the big shield rule and a whopping CS(3) (even if they don't have ensnare).  

Of course would any fishmen army be complete without a Kraken - and the accompanying cries of "Unlease the Kraken" when they are played.  But they also have Coral Giants and Knuckers (huge water wyrms) for monster selections.

It took me several games playing against these when testing them to realize that the Leviathan's Bane, the sole war engine for the army, was not so much a cannon as a giant spear gun (think whaling ships).

Of course each unit has it's accompanying hero, but the one that stands out is the Living Legend Siren[1] - which has a wind blast(8) spell that instead of moving units away from it, pulls units toward it.  In addition it also automatically disorders the target.   So not only can it shut down shooting or remove Thunderous Charge for the next turn, but if you happen to have that unit staying just out of range of your elementals, it can be a great spell to pull them closer so the Thuul Mythican can surge the elementals in for that charge!

In playtesting this army came together very quickly, and was easily balanced due to using several existing units.   I look forward to seeing all the conversions that will be coming with these.

Night Stalkers
One of many concept sketches for Night Stalkers
 This is the most unique army concept out there.   Elves were exploring other realms with the aid of Oskan, the trickster, leaving their bodies behind while their spirits wandered further and further away.  When the Fenulian Mirror was shattered, the backlash of power destroyed the city where the elves bodies were, and the souls of all living creatures for miles were ripped from their mortal shells and scattered across countless dimentions.   Much later, when Domivar created the Abyss with the axe of Oskan, it also created a rift in the fabric of reality itself.  It is from this rift that the Night Stalkers come, unimaginable things desperate to return to the world from which they were torn, manifestations of the dreams, nightmares, fears and horrors of mortals.

Not undead, but creepy monsters with little substance, the army has the special rule "stealthy" for most units, making them difficult to shoot at.  In addition, they have no inspiring units, and cannot take the Inspiring Talisman artifact.  Instead, all units have the Mindthirst rule - which allows them to use enemies inspiring units with 12" as their own.  This makes them very interesting to play against - as you may not want to bring up your inspiring hero to help your units as it will be helping the enemy now as well.

So what kind of creatures come out of our nightmares into the night?  Scarecrows are much like zombies, shambling relentlessly behind you in your dreams, no matter how fast you run.  Reapers are CS(1) infantry, while Spectres have the Firebolt ranged attack with Piercing(1).  Dopplegangers are one of the more interesting unit - as when they charge an enemy the can use the enemy units Me, Att and Crushing Strength for their own.  Do not let this regiment get in range of your legion of ogres.  Bloodworms are another unit available as a legion - not strong but with Lifeleech(2) they are a difficult to move off an objective once they take it.  Phantoms are very similar to undead wraiths, flying shamblers with CS(1).

Butchers are the large infantry choice, much like Ogres but with CS(2).  In addition are the needle-fangs - a black tide of crawling, skittering, shapeless things that have both pathfinder and vanguard, as well as being height 0.

Shadowhounds are the light cavalry choice, though irregular and height 1.  Nightmares are irregular large cavalry, flying death incarnate sitting astride their six legged demonic mounts.  Fiends are spider like monsters that provide a second large cavalry choice.

I find the monsters extremely appealing (though take my opinion with a grain of salt, as during the playtesting with this army I never managed to actually win a battle).  The Mind-screech is a height 2 monster with Pathfinder and Firebolt - 12 attacks with Piercing (3).  The Shadow-Hulk on the other hand, has 9 attacks, CS(3) and strider! (so it is never hindered).   Planar Apparations have Ensnare, Heal(7), Nimble, Pathfinder and Regen(4+), so are very hard to kill.  A terror is the spirit of a Kraken ripped from the oceans, and a Screamer has Lightning Bolt(5).

The only ware engine is the Portal of Despair[1], a living legend that has the Advanced Deployment rule (so is deployed anywhere before any other troops), and modifies the waver and rout values of any enemy unit within 9" by -1.

The heroes have more choices than the standard character version of units.  Horror provides surge(6), while the Banshee has Windblast(7) and fly.  It is the Void Lurker however that I like the best - 10 Att, CS(2), TC(1), Fly and Regen (5+) (though it loses stealthy) this beast is a monster in combat.  The Dream Hunter[1] is a living legend that adds Lifeleech(1) to all friendly, non allied units within 9".

So give these new, unique armies a try - because it is all fun and games . . .

Monday, November 23, 2015

Mantic Open Day

Mantic held it 2nd semi-annual Open Day on November 21st.  Once again I wasn't able to personally make it - mainly because it was at their headquarters in Nottingham (in the UK), while I'm in Ohio in the US.  A few thousand miles of ocean tend to keep me from visiting.

However that never stops me from digging for information - and I found lots of it.  Thanks to Fisty Glue Man (twitter @fistyglueman / Imgur FistyGlueMan / blog Children of the Kraken (how had I not found this before?  Definitely one I'd recommend if you want some of the latest pictures and miniature news).  All the pictures are from him and link back to his Imgur feed.

So, I find it easier to break things down by gaming system.  Of course that means I want to start with Kings of War.

Lets get started with some of the incoming information you may or may not know
  • there are more supplement books planned for Kings of War for 2016
    • Campaigns
    • Historical lists
    • Sieges and Buildings
    • World wide campaign
  • looking to redo the goblin sprues (when cash allows), as well as the basilean Men-at-arms (no date on these though, so don't hold your breath)

With the (final) release of the Uncharted Empires book, the two 'secret' armies were finally revealed. Included in the book were some concept drawings of the Nightstalkers.
Kings of War Night Stalkers concept art
Next - the pre-production sprues for the new salamanders.  The pair of sprues make 5 salamanders, with either 2 handed weapons or hand weapons and shields.  In addition it looks like there are also some command bits a variety of heads.  They are expecting the production sprues to arrive in a couple of weeks, when they will start to ship out wave 2 of the Kings of War Kickstarter to backers.

Kings of War Salamander sprue1
Kings of War Salamander Sprue 2
Kings of War Salamander Sprue 2 back
Of course there are always studio paint jobs of new minis.  The Ogre Red Goglin Biggit is a retailer exclusive mini (meaning not available via kickstarter) that has been pushed back to next year.

Kings of War Ogre Goblin Biggit

Moving on to Dungeon Saga - which is in the shipping stages now (everyone is supposed to have everything by December 7th - I'm one of the unlucky ones who still hasn't gotten anything yet).

Mantic had a pretty cool 3D Dungeon Saga demo table set up
3D Dungeon Saga table
One of the higher level pledges was to design your own character.  I do not know if these will ever see retail, but the sculpts for them are pretty nice.
Dungeon Saga - Adventurers
Dungeon Saga - more Adventurers
Dungeon Saga : even more Adventurers
Deadzone : Infestation
  • Deadzone Infestation is actually going to be a 2nd edition of the rules.
  • Beta should be going to backers soon
  • Backers of the first DZ kickstarter will get a .pdf of the new rules for free
  • Cards are gone, replaced with command dice
  • LOS is simplified
  • Blaze away is gone
  • Board will go to 3' x 3'
And of course, some pictures

Deadzone Veer-myn sprue
Better picture of the other side
Deadzone Infestation Terrain
more Deadzone Infestation Terrain

They had pictures of the digital renders, as well as a few of the 3D printed versions of the vehicles
Warpath Vehicles 3D print
Warpath Vehicles
Warpath Forge Fathers Tank
Warpath Veer-myn Tunneller
Warpath Asterian Chira Transporter
Warpath Veer-myn Tunnel Runner
Warpath Veer-myn tangle + Malignus Bodyguard
The idea that the drills lift away from the center to expose the weapon is pretty cool on the tunnellers
Warpath Veer-myn tunneller
Warpath Forge Fathers Tank
AND . . .

There was a super secret room with limited admission - and everyone going in had to sign an NDA (Non-Disclosure Agreement).  What did Ronnie show behind the closed doors?  It was the same thing that Mantic held a private secret playtest for last week.  They should be revealing it in a couple of weeks, but I have heard that it is a REDACTED REDACTED of REDACTED REDACTED REDACTED.  The REDACTED REDACTED will REDACTED REDACTED REDACTED and even include REDACTED REDACTED REDACTED and REDACTED REDACTED!!!  So I don't know about you, but I've very excited about this. Of course Mantic will once again use kickstarter to fund the development of this, and some people have speculated on Facebook that this could be their biggest kickstarter yet (some were guessing $3-4 Million).

Remember, it is all fun and games . . .

Monday, November 16, 2015

From the inside

If you haven't noticed by now, I really like Mantic Games Kings of War.  I teach it at conventions, I run events for it, and I am a Mantic Pathfinder as well.  

One thing I don't get to do as much however is play.  In fact, since I started playing Kings of War, I have run twenty-one (yes, I went back and counted over the past three years) tournaments.  While I did have the ringer army in some of them, it isn't quite like playing for real.

Up until the last few months, there were only a couple of US tournaments I did not run - the first tournament at Adepticon (and I so wanted to play in it - long story) and one in Chicago last thanksgiving weekend.  In the last few months however, with the huge influx of former WFB players swelling the ranks, tournaments are starting to pop up everywhere, and not just the ones I'm running.
(In fact, I've started maintaining a page just to list the upcoming tournaments right here on the blog - check the link to the right).

So this past weekend I did something I have never before done - I went to a Kings of War tournament as just a player.  This was run by Jason Turner in Indianapolis (about a two hour drive for me).   Originally it was to be part of a larger WFB GT (with the KoW tournament Saturday night), but then IndyWarCon was cancelled due to lack of registration.  Not to let a little thing like not having a place to play stop him, Jason recruited one of his friends (Johnny McGinnis) to open up his house to a bunch of gamers - and the small tournament was on!

So my son Jon and I set out about 8 am for the drive to Indianapolis.  Unfortunately Kara, Amy and Dave weren't able to make it like they planned, but it did not deter us.  The navigator on my phone said that I-70 had construction going on that was really slowing it down, so we went down by Cincinnati and up I-74 instead - only taking a few minutes longer than the more direct route.

We weren't the last ones there, nor did we travel the furthest at Mike Muller, a fellow pathfinder from the Chicago area, had also made it down.  Johnny and Jason had four tables set up (though they could have made room for two more if need be), however we only had six players so it was more than enough.

I helped Jason set up warscore (and if you aren't using warscore to run your tournaments - why not?  It is free, uses java so runs on both PC and Mac, and the associated web site allows both TOs and players to track their events as well as automatically provides rankings.

This was a smaller, 1500 pt tournament.  I made up a quick list for my Abyssal Dwarfs (Jason wasn't allowing beta lists - nor are my Ratkin finished yet)

2 Regiments of Immortal Guard
Troop of Gargoyles
2 Hordes of Lesser Obsidian Golems (never leave home with them!)
2 Dragon Fire-Team
2 Katsuchan Rocket Launcher
Abyssal Halfbreed Champion
Iron-caster w/ surge(8)
Greater Obsidian Golem

My first game was against Bryan Mitchel and his dwarfs in a "Kill" scenario.  While this was an open tournament, no everyone had extra copies of their lists.  Bryan did however, so I faced

Regiment of Bulwarkers w/Throwing Mastiff
2 Regiments of Ironclad
2 Troops of IronWatch Rifles
Regiment of Rangers w/ War-bow of Kaba
Regiment of Berserker Brock Riders w/ Brew of Strength
3 Ironbelcher Cannons
Army Standard Bearer

Bryan had not been playing long, and did not realize that he could not use the rangers normal ranged attack AND the war-bow at the same time (so, unfortunately, the war bow was wasted).  We both put our war engines on hills (I picked the higher one) but neither side was remarkable for them (In this edition I much prefer organ guns over cannons for dwarfs, especially when using a war smith).

I moved my gargoyles up flank, out of range and LOS of his cannons - and then his Bulwarkers moved up and released the mastiff.  I had tried the abyssal version of this in the prior edition and was never impressed with it - but boy was it effective here.  While Bryan failed to hit on three of his five attacks - the then continued to hit and wound with the other two dice - eventually causing 8 wounds tot the gargoyles and seeing them off as the first causality of the day.
Girding my loins for the charge.
 I took a defensive setup, with immortal guard in the ruins and obsidian golems behind the fence - so that he would be hindered if he charged them (and I would not be charging back).  He chose only to charge the immortal guard however.  The held, and I ended up charging his brock riders with both units of golems (taking the hindered penalty) - the 36 attacks and CS2 still took out the brock riders, while the center combat was more evenly matched.  Meanwhile on the flank my dragon fire teams kept roasting the rangers until they finally routed after a few turns, followed by the bulwarkers for whom they did the same thing.
Roasted dwarf, it's what's for dinner.
Even rolling snake-eyes for the nerve test on a cannon charged by my halfbreed champion did not help him out - and the only thing he had left at the end of the 7th turn was one cannon - again due to rolling snake-eyes once more.  I think I only lost the gargoyles and a unit of Immortal Guard - ending in a 19 - 1 victory for me.

We all headed to taco-bell for lunch, then the next game was on.  This was an "Invade" scenario, and I faced off against Johnny McGinnis and his Basilean force.

I didn't get a copy of his full list, but he did have
Basilean Lord on Dragon w/ brew of haste
2 Regiments of Elohi
Regiment of Men at Arms
Regiment of Penitents
Regiment of Sisters
Regiment of Knights

While I had hoped I would be able to handle some flyers with my champion and surge - it was not to be.  The dragon and angels came around one flank where they first wiped out a unit of immortal guard before using their speed to just leap over my champion (M8 v M10 (M11 for the dragon with the brew of haste)).
I hoped I would be able to knock out the angels - but it was not to be.
I did ok against all the ground units, killing the knights, penintents, men @ arms and sisters, but with the flying units healing after I shot them due to every unit having Iron Resolve (heal a wound each time they get a steady result for a nerve check).  I did make a mistake near the end, but it honestly did not make enough of a difference.
Good defense and strength helped to fight the ground troops - the flyers however...
 At the end of the game, I had one immortal guard regiment across the line - while he had all of his flying units on my side.  Points wise we weren't that far apart however and I was slightly ahead, so ended up 7 - 13 points.

For the final game - it turned to me vs. my son.  He was playing his undead, and we fought a standard "Pillage" scenario, rolling 6 objectives.   He had won both his prior games 20-0, so I knew I had a challenge (and lately I have been losing to him a LOT).

His undead list:
Troop of Wraiths
Regiment of Mummies
2 Legions of Zombies
Horde of Werewolves w/ brew of Strength
Regiment of Revenant Cavalry
Vampire on Undead Dragon w/ Ensorcelled Armor

We were back on the same table I'd played game one on, but I was on the other side.  I put one horde of golems and the greater golem on one flank, near an objective facing his cavalry, mummies and one of the zombies legions (on an objective).  In the center was the dragon and other zombies, while on the other flank was the werewolves and wraiths.

The fast werewolves and wraiths quickly took a dragon fire-team and both the rocket launchers.  However he over committed his vampire on dragon, charging it into my gargoyles (which did not even put up a fight (CS 3 vs DE 3+ ). but left him vulnerable to my halfbreed champion charging him on the flank, while I was able to maneuver my horde of golems so that the iron-caster only needed one success on his surge(8) to push them also into the flank of the vampire.   I thought I was pretty much done for when they failed to rout him on the first hit - he counter charged the golems but with only 10 attacks and did not get good rolls, so they held, and on the second charge took him out.

The werewolves took out a unit of immortal guard, then charged the golems along with the wraiths.   But he was not able to rout them, and the other unit of immortal guard and golems took them out eventually.  However they weren't able to even reach the center zombies sitting on the objective.

At the end of the game, the immortal guard held and objective on the hill, and the zombies held another.

Meanwhile the golems on the flank managed to take out the cavalry, and then combined with the greater golem fought the mummies for two turns before they were able to finally rout those regenerating nasties.  Meanwhile the remaining dragon fire team kept pouring flames onto the legion of zombies, but never did enough to break them.  The golems were just out of reach after turn 6, and we did not get a turn seven, so I wasn't able to get the zombies off their objective, while the greater golem held one.
Missed charging the zombies by this much
 The game ended in a tie, but I had taken out all of Jon's expensive units, so final score was 12-8.

In the end, Jon took first place, Bryan took best painted and Todd Dunn took Best Sportsman.  Everyone walked away with some type of prize
Jason and Jon (with yet another tournament win)
Final results (you can see more information including player rankings on the event page on warscore)

Jon CarterTodd Dunn, Mike Muller, Mike Carter48
Johnny McGinnisMike Muller, Mike Carter, Bryan Mitchell35
Mike CarterBryan Mitchell, Johnny McGinnis, Jon Carter34
Mike MullerJohnny McGinnis, Jon Carter, Todd Dunn25
Bryan MitchellMike Carter, Todd Dunn, Johnny McGinnis22
Todd DunnJon Carter, Bryan Mitchell, Mike Muller16
It was a great time even though it was a small event.  I think everyone had fun, and we are hoping to be able to grow the player base in this area.

Monday, November 9, 2015

Going Mobile

These days (and just saying that makes me feel even older than the half century (plus one) I already am) mobile devices are all the rage.  From the Android phones to iPads and other tablets, everything is mobile.

A couple of years ago I decided I needed to go mobile as well.  Now I've had a cell phone for probably twenty years or more.  I used to have a page for work - it was cool when I first got it and was able to troubleshoot problems before they became issues, until I carried it for over 10 years (It was so freeing in my current job when I no longer had to carry a pager or cell phone for work).  But that isn't what I'm talking about here.

I'm talking about taking my gaming mobile.  More specifically, if you have seen doing demos at conventions, you will notice I have a mobile cart I use to haul everything from my car to my demo area, as well as a mobile platform for keeping track of what is going on.  Once again I have a use request to go into a bit more detail on my game cart.

This didn't start off as a cart for gaming, it was a display board.  The first year I went to Adepticon in 2012, I treated it like Origins or Gencon.  I entered some events, but left Saturday open to browse the vendor hall.  At Origins this is a great strategy, and at Gencon one full day may not be enough to see everything there.  Adepticon however, despite the 'con' in the name, well not so much.  The entire vendor hall took me about 10 minutes to walk through.  If anything there were three short rows of booths.  It has grown since then, but it still is not something you need to make sure you take a day for.

So I spent the day watching the WFB championships.  One thing that I noted that I had not seen before was that there was no restriction on adult beverages - people were drinking (ok, one guy got a little out of hand, but in a funny way, not really stupid drunk).  Not only could you have adult beverages, but most people bought their own.  The hotel did have a beer concession window as well though.

While I was wandering around, I saw some fantastic armies and displays, but one stood out above all the rest - "Munchy Gutsmen and the Holy Gristle" - an Ogre Kingdoms army painted up as Monty Python and the Holy Grail.  This was done by Brandon Palmer who makes a living painting under the GMM Studios name.  Check out his gallery, though I will warn you it is a LOT of pictures, and may take a while to load.  The Monty python display is a about 2/3 of the way down the page.  However is other fantastic stuff is also worth looking at.  Seriously, go take a look, I'll wait.  Now while this struck me as a fantastic army, it was the fact that it was mounted on a cart so he could just push it from table to table as he played.  

One last thing to mention here.  I am a home brewer.  I have been since about 2009.  My kids got me a home brew kit for Christmas, and I've enjoyed this hobby as well, some years brewing a lot, some not so much.  My wife used to be a realtor, and while visiting a client of hers one Saturday afternoon, we noticed an old kegerator in his garage, facing backward and not plugged in.  We asked him about it, and he no longer used it - so $50 later it was in my van then in my dining room.  That got me started kegging my beer instead of bottling it.

So, sitting at Adepticon, I started to make connections.  They had beer.  Army display on a cart.  I brew beer.  A cart could hold a keg of beer.  Warhammer plus beer - well that spells drunk dwarfs to me.

Now if you want to see the army I had the next year at Adepticon, it is on my other site - the Drunk Dwarfs.  What is important though is the display, not the army itself.

The original stand was designed to hold a keg of beer, keep it cold and be able to serve it easily.  So I started off with a cooler that would fit a keg.  I picked the Igloo MaxCool because it was the tallest cooler, so best fit a keg

The top snaps off, but here you can see the keg (it is a Cornelius or Corny keg - a 5 gallon keg formerly used to hold pepsi soft drink syrup (until they went to plastic bags)).

In order to fit everything, I decided to go with 2'x2' for the cart.  So I bought a few square pieces of plywood, as well as some 2' long 1 1'2" pvc pipes.  I wanted this to be fairly light weight, as well as able to be broken down for transport.  I found a place on line that sells fittings specifically for projects using PVC - Formufit.  Check them out, they have a lot more than normal plumbing fittings just for various projects, and even have free plans for many things on site.

The bottom frame is four 3-way elbows for the corners, with a caster plug in the bottom of each (and casters set in them (I actually bought the wrong type of casters at first and they kept falling out every time I would lift a corner (like when getting into an elevator) - make sure you get the grip ring casters).  The two foot side pipes then slide into the fittings - these are not glued in so the the cart comes apart.

A test to make sure the keg and cooler fit

The shelf was a smaller piece of plywood so there is an opening for the keg fittings on one side.  This just fits onto the pipes

The top shelf uses the table caps.  I cut smaller pieces of pipe to just fit my bin for my army.   When I use this now for conventions, this is pretty much all I do (well except for the cooler and keg of course).  I built a second table top just for that.

Cart partially assembled.  I added two more fittings for 1/2" pipe, that I use to attach a poster frame made of PVC painted black, to which I have attached a Kings of War poster.  This version just uses the base poster - I got a new one recently that I thought to laminate to better protect it.

Cart assembled with army bins, portable white board and poster, ready to go.

So back to the army display.  As you can see, the bin for the army fits on the middle shelf.
Slides in nicely.

Next i started on the display board that would serve the beer.  I had bought an old kegerator with a single tap tower that I replaced with a three tap one, so had this old tower.  I mounted it in the center of one edge.

I added a board to cover the tower and provide stability.

From the back.

 I then use pink insulation foam to build up the brewery.  This is actually old pieces that used to be lava fields for a confrontation scenario I used to run.  However since that game is several years dead, and I had lent out the board I made to someone (I don't remember who now) and never got them back (I think they were lost when Krystal Keep went under, but I'm not sure) it made sense to re-use these, as one side was textured already anyway.

I made sure the army would actually fit on the board where I wanted it.

I then covered the exposed foam with paper-mache, painted it in shades of grey, added snow flock and some water effects to make a water fall / pond.

The old pieces of insulation foam were backed with felt to protect them, so I reused it to cover the sides and back of the mountain.  The first time out I just had black cloth attached with velcro to cover the cart.

My first attempt also tried to use paintball CO2 cartridges, but this didn't end up working.  I now have to use one of my CO2 tanks instead.

Of course I had to test the tap!

I then made sides to improve the cart.  These are simple MDF sheets (2'x4').  I added a bit of molding to the top and sides - the rivets are flat thumbtacks.  I slightly mis-judged the corners though (I didn't take into account the thickness of the sides themselves), but went and bought some foam corner protectors (for baby proofing your home), added the thumbtack rivets and paint and they were good to go.

The runes were cut out of thin plasticard, and painted with a brass textured paint.  I printed out a large version of the logo I had used for all the beer the dwarfs were actually drinking (as opposed to shooting at their enemies)
It surprised me how difficult it was to find a drip tray, though eventually I found a restaurant supply store that had one.   I bent a piece of steel to hold it (this slides over the bolts, and has magnets to hold it in place).

 I found customizable tap handles on-line - they have a clear outer cover and a black plastic core that fits inside, so you can print anything for your label.  So I just use one that I had from there.

 The entire display set up.

 Frontal shot.

One of my favorite bits.  I found this slayer on floaty (with a beer no less) from Scibor miniatures and instantly knew that I had to have him - so he is relaxing in the water supply (luckily the piping hooks up to the spring above where the dwarf is swimming in it, not afterward).  I used bits from the pegasus hobbies Chemical Plant and Platformer System to make pieces of the brewery.

Finally the brewery doors were made pink foam, carved and then thin plasticard for the hinges.