Saturday, November 17, 2012

Mantic Forum: Decimators

Unfortunately real life keeps getting in the way of painting lately. Then to top things off, the only KoW event at Adepticon directly conflicts with the WFB championship, and while I like and want to support KoW, I'm more invested in my drunk dwarf army for WFB right now, and it is specifically designed for the WFB championships at Adepticon (because I'm not sure what other tournament I can take it to where I can serve beer as part of the army).

However, I did finally finish the decimators - so here are some pics







Feedback is always appreciated and welcome.

Thursday, October 11, 2012

Mantic Forum: The army so far

I was asked to get a picture of everything that was done so far, so here it is:

Friday, September 28, 2012

Mantic Forum: Abyssal Halfbreeds

I also finished up the Abyssal Halfbreeds







Time to switch back to the other dwarfs (their blog is here : Bugman's Brewery - Puggimer's Drunk Dwarf Blog) for a little bit (Yes, I'm working on two armies at the same time - both for Adepticon).

Mantic Forum: 'Dragon' Fire-teams and Characters painted

Finished up my characters, 'Dragon' Fire-Teams and Abyssal Half-Breeds.

I like the war machines, so once I converted these I wanted to get them painted:





I then figured it makes sense to get the characters done as well, so the Overmaster:




The Iron Caster




And the Abyssal Half-breed Champion





Next up, Abyssal Half-Breeds

Saturday, September 22, 2012

Mantic Forum: War Machines

I took some time out from my other dwarfs to actually get started on the Abyssal Dwarfs. And first up is war machines. I have two Angkor Heavy Mortar's and two Katsuchan Rocket Launchers. I'm going for a red/bronze color scheme, with black skin and flaming beards for the dwarfs.




















Saturday, September 15, 2012

Mantic Forum: 2nd Battle

Not a full battle report, but a fun game against a friend (and his 8 yr old daughter). She wants to play undead, so I brought the same lists I used the other night.

Ended up extending my halfbreeds a bit, and they were in range of the soul reavers (I didn't remember they had a charge range of 18 - ouch) so got flanked - yeah that wasn't pretty.

What was amazing was hitting the ghouls horde over and over and could not roll a high nerve test on them, especially with inspiring characters around to force re-rolls. Eventually I had done 34 wounds to them - and the reroll of the nerve test was snake-eyes - so they stayed. Then they hit the blacksouls in the flank - and after combat the blacksouls had 22 wounds - and on the roll it is boxcars, but on the reroll it is snake-eyes. So I hit the ghouls again - upping the wounds to 42 - and roll snake-eyes on the reroll of the nerve test. The charge the blacksouls again and we don't even fight the combat, just the nerve test, which they fail as they should. I then blast away again on the ghouls and they finally rout - but they had 50 wounds on them when they did! Hard to believe we had three snake-eyes on nerve tests for units that had more wounds than their nerve value.

In the end he had his vampire lord and necromancer left - and I had only lost the halfbreeds, halfbreed champion and blacksouls.

Once again artillery can be devastating. Ok not so much when you roll 2,2,1 on the 3D6 hits - but especially those mortars wounding nearly anything on 2's - when they hit something they don't tend to last.

Next up they will be combining units of my two WFB Orc & Goblin armies to make an orc army (he wants to stick to the base 4 armies) to try. I figure I have almost 2300 pts without items (and of that 4 giants (ok, I like painting and converting giants)). Maybe next week - I'm sending him my model list and letting him build and army list for it. Of course I may rework my army (combine the decimators, split the blacksouls) to add the 'Dragon' Fire-teams.

Mantic Forum: 'Dragon' Fire-teams

So far I've based my army on just what came in 2 army boxes and the few other items I have picked up at GenCon. This is due to none of my local stores having much KoW (one had the book and a couple of the starter sets, and a bunch of Warpath). However while looking over the choices for my first game today against an opponent (instead of just against myself), I noticed in the description of the 'Dragon' Fire-team that it sounded almost exactly like a Skaven Warp-fire thrower. I was between projects quite a while back and dabbled in Skaven, picking up two copies of their half the Island of Blood starter set (plus some of the monsters and war machines -their war machines were loads of fun to paint). I realized I had two warp fire throwers from that set partially painted.

Well a few hours later last night, and I now have two 'Dragon' Fire-teams (and what is with the quotes it the name?). They sound pretty good to protect my other war engines - though I have to change my list around to allow 6 war-engines in it. It would also be nice if Mantic would define base sizes for everything - it does not say what base this is on. Since it is 2 dwarfs, I made 20x40 bases for them - would have been a lot easier if I could have just used cavalry bases.

Anyway, you have slogged through this crap when what you wanted to see was the pictures:


Wednesday, September 12, 2012

Mantic Forum: First Game

So after having had half the army for over a year, then building it out to full playable size, I finally played my first game of KoW.
It was by myself, but still a chance to learn the rules. Since the latest Vampire Counts book came out I had not rebuilt my Grateful Undead army for it, so I decided to us it for KoW against my Abyssal Dwarfs. A few of the units do not move over so well, but I was able to do a basic infantry horde of 208 models (so no corpse cart, no dancing bears (dire wolves), no spirit hosts).

Abyssal Dwarfs
Blacksouls Horde - banner/musician/mutated throwing mastiff
Decimators Troop
Decimators Troop
Immortal Guard Regiment - banner/musician/brew of strength
Abyssal Halfbreeds Regiment - banner/musician
Lesser Obsidian Golems Regiment
Katsuchan Rocket Launcher
Katsuchan Rocket Launcher
Angkor Heavy Mortar
Angkor Heavy Mortar
Overmaster - pipes of terror
Halfbreed Champion
Iron-caster

The Grateful Undead
Revenant Horde - banner/musician/brew of strength
Skeleton Horde - banner/musician/undead giant rats
Zombie Swarm - banner/musician
Zombie Swarm
Ghouls Horde - pipes of terror
Soul Reavers Troop
Vampire Lord - Medalion of Life
Necromancer
Liche King - Talisman of Inspiration

Initial deployment
Abyssal Dwarfs
Halfbreeds & Champion on left flank, mortar and rocket launcher on the hill. Then a unit of Decimators to protect the war machines.

Middle had the Logs, then the horde of blacksouls and the Immortal Guard with the Overmaster hanging back for support.

Right flank was the other two war machines, the Iron Caster to support them, and the other unit of Decimators.

Undead
Left flank was the Soul Reavers and the ghouls.

Center was the Revenants with zombies behind them, and the vampire lord and necromancer.

Right flank was the skeletons, the other unit of zombies and the liche king.

Abyssal Dwarfs win the roll to go first.

Turn 1-2
Halfbreeds & champion move up on the double.
Blacksouls and Immortal Guard move up. Bad deployment of LoG means they have to spend time getting out of woods.
One mortar hits the skeletons, does 13 wounds (blast(3d6) + crushing strength(3) is AWESOME), but they don't care

All the undead move up.
Necromancer does 1 would to LoG with a zap, Liche King heals a wound on the skeletons.

Turn 3-4

Halfbreeds & champion both charge the skeletons.
Decimators fire at the Soul Reavers - do 1 wound
Non of the war machines hit this turn. Iron caster tries to zap the Soul Reavers and also does nothing.
The halfbreeds and champion do 9 wounds to the skeletons bringing them to 22 - roll a 7 - however the Liche King forces a reroll - but don't get the 2 that is needed to keep them around and they collapse back to their graves.
The Halfbreeds reform to face the inevitable zombie counter attack.

The Liche Kings gets out of the way, and the zombies charge the halfbreeds. The soul reavers charge the decimators.
The ghouls charge the Immortal guard.
Liche King attempts to zap the halfbreed champion but misses.
The Necromancer zaps the LoGs for an additiona 2 wounds, but they are still steady. The vampire lord attempts to add to this, but misses with his zap.
The soul reavers smash into the decimators doing 7 wounds - and the decimators decide that the fires of the abyss are much more comforting than the cold surface world and head back there, just failing their nerve tests.
The zombies only manage to do 3 wounds on the halfbreeds, who laugh that off and prepare to show them the real meaning of pain the next turn.
The ghouls do 7 wounds on the Immortal guard - they aren't so sure they like that and are wavering.

Turn 5-6
The halfbreeds charge the zombies, the halfbreed champion charges the liche king.
The blacksouls charge the flank of the ghouls
The LoGs charge the revenants.
The war machines on the right flank worry about the soul reavers, but they are too close to shoot, so instead shoot the zombies behind the revenants, both hitting, doing 22 wounds and blowing them back to the hell they had so recently crawled out of. The rocket launcher on the left targets the soul reavers across the board and does 4 wounds, and they waver.
The blacksouls do 16 wounds on the ghouls, but roll a 3 for their nerve test so they shrug them off.
The halfbreeds decide to pull out their nerf weapons, and only do 4 wounds to the zombies, who easily shrug that off. The champion only manages a single wound on the Liche King, who also stands.

The zombies then charge the halfbreeds, and revenants charge the LoGs. The Vanpire Lord charges the flank of the blacksouls. The soul reavers hold because of the shooting that caused them to waver.
The Liche King heals 2 zombies, and necromancer heals 2 skeletons.
The vampire lord does 6 wounds to the blacksouls, but that is not enough to break their reserve.
The revenants however do 6 wounds on the LoGs, and they fail their nerve test and are destroyed.
The zombies, realizing that the halfbreeds have apparently spent all their strength, do 5 wounds on them and they halfbreeds waver, thinking that this wall of undead flesh maybe a bit overwhelming.

Turn 7-8
The halfbreed champion again charges the Liche King. The decimators, with no targets, march up to get back in the fight.
The wavering halfbreeds hold, but regenerate two wounds.
Both the Blacksouls and Immortal Guard charge the pesky ghouls. The overmaster moves up near the war machines on the hill.
The Iron-caster zaps the soul reavers for 1, but this time they don't care and are steady, preparing to bring some dwarfs into the afterlife next turn. The war machines on the left miss the soul reavers this time. The mortar on the right flank however hits the revenants, doing 15 wounds. Their nerve test is a 9. Even though the vampire lords inspiring presence forces a reroll - the result is an 8 - still enough to completely destroy the unit.
The blacksouls do 20 wounds on the ghouls, which, and again the inspiring presense of the vampire lord is not enough to get a snake-eyes even with the reroll on the nerve test, and they flee the battlefield, looking for easier pickings.

Once again, the zombies charge the halfbreeds. The soul reavers charge the Immortal Guard. The vampire lord and necromancer move over to help the zombies - they both zap the halfbreed champion, along with the liche king, doing two wounds but he remains steady. The soul reavers do 7 wounds on the Immortal Guard, and show them that undeath is the only true immortality, sending them back to the abyss. The zombies do three wounds to the halfbreeds, and they waver.
Turn 9-10


The Overmaster charges the soul reavers, the halfbreed champion charges the liche king for a third time. The halfbreeds hold due to wavering, but heal a wound.
The decimators find they have a nice, juicy vampire lord in their sites, so unload on him, doing 6 wounds, but don't manage to break his resolve.
All the war machines target the zombies. One rocket launcher and one mortar hit, doing a total of 21 wounds, and when the smoke clears there is nothing left but a stain and some twitching body parts.
The overmaster fails to harm the soul reavers, and they ignore him completely. The halfbreed champion does another wound to the Liche King, who just looks at him and laughs it off.

The soul reavers charge the blacksouls for the only movement.
The vampire lord zaps the halfbreeds, doing two wounds, which is enough to break them as they flee back to the abyss.
The necromancer and liche king try to zap the halfbreed champion, but they both miss.

Turn 11-12
The blacksouls charge the soul reavers, and for a fourth time the halfbreed champion charges the pesky liche king.
All the war machines target the Vampire Lord, and a mortar gets the needed 6 to hit him, exploding for 9 wounds on him.
His inspiring presense forces a re-roll of the nerve test - however both times it is a 3 - just one off from the needed snake eyes to keep him from blowing up.
The halfbreed champion does four wounds to the Liche King, finally killing him. The blacksouls do 3 wounds to the soul reavers, reaving them of their souls and destroying the unit.

The necromancer, not willing to give up, zaps the decimators for a wound, and they run from the field.

Rolling for the final turn, it comes up 6 - one more change to kill necromancer!

Turn 13-14
The halfbreed champion charges the necromancer, doing 4 wounds on him, making him waver. And with that the game is over.

The Abyssal dwarfs almost tabled the undead. MVP for AD was the Angkor Heavy Mortar. It only hits 1/3 of the time, but when it does it can take out an entire unit with the shot - as I said above Blast(3D6) + Crushing Strength(3) is AWESOME.
For the Undead, the zombies on the right flank were MVP - holding up the halfbreeds for nearly the entire game. The soul reavers are also extremely powerful. Hordes will bog down most anything.

I look forward to playing more.

Oh, and for more pictures of the Grateful Undead check outThe Grateful Undead

Monday, September 3, 2012

Mantic Forum: Lesser Obsidian Golems

Well this doesn't really count as painting a unit, as these were already painted and I just finished the bases. But it is a unit done. So here is my LOG regiment
I haven't yet decided what I want to do with the movement trays - they still need some greenstuff to fill the gaps - I may do a straight black, I'm not sure.

Sunday, September 2, 2012

Mantic Forum: Out of the Abyss

I've always been a supporter of the free market, competition and capitalism. So at GenCon 2011 I decided to put my money where my mouth is and picked an Abyssal Dwarf army box & War Conclave (I've been playing WFB for a long time, and am currently working on my 5th army (drunk dwarfs, to be displayed with cold home brewed beer on tap (where allowed)). I put them together and they sat in the box. So this year I picked up a second army box, a box of halfbreeds and two mortars, as well as some orcs to use as slaves (since they didn't have the slave orc box).

With KoW having a tournament at Adepticon in April, I said I would have them ready (yes, so I now have two armies to get ready by then - I never said I was all that smart :-) ). Of course, half way through assembling the new models I decided to rebase the entire army, especially since I wasn't doing any real conversions with it (with a little over seven months I'm feeling the pressure, because I'm not all that fast of a painter).

Anyway, I FINALLY finished rebasing and assembling everything yesterday, so I figured I'd share a bit about it.

Oh, and I've yet to actually play a game, but then I figure if WFB is any indication, then that isn't a factor (yeah, my dice don't hate me, they loathe and despise me).

So to get it started, here is my army


Actually right now my planned list does not have the slave orcs or gargoyles in it. I have some non-mantic models - the gargoyles are old mage knight figures I'll repaint, and the lesser obsidian golems are Confrontation earth elementals that already painted, so 6 of the 112 figures are almost done.

Next up, prime/undercoat the whole thing (I need some more flat black primer), then start working on these when I'm not working on my WFB dwarfs.

Saturday, January 7, 2012

Da Warpath: Mangler and Bully

Unfortunately it has been quite a while since I've been able to either play or work on any of my armies. However a friend of mine is running a tournament on January 7th, so I figured I had better get the boys back out.

However this is actually 2400 points, and I only had enough for the 2250 pt tournaments I had played in before - so that means more models! (Well, and upgrade my general to a Lord as well).

So with the fantastic new Mangler Squigs out, I knew I had to have one (unfortunately with the giant and arachnarok, I can only fit in one).

I figured that a day at the beach is not complete without somebody bringing along a beach ball to throw around. Of course once the sqigs see it, they tend to change the game a bit.

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Well, for the tournament tomorrow, we need to bring one special model. In the first scenario, you pick one infantry model and promote it to a messenger and try to get it off the board. In the second scenario, the messenger returns, but has been mutated by chaos into a chaos spawn. So each player has to bring a model on a 40mm base to represent the spawn. I forgot about this until two days before, so when I tried to think of something to have my goblin mutate into, I got the idea of doing an Incredible Hulk tribute - kind of a "Whose the Bully Now?". So a goblin exposed to the radiation of the chaos wastes - well you wouldn't like him when he is angry.

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